Faculty are responsible for educating students in accordance with the outlined teaching methodology, which focuses on active learning and engaging students in the learning environment. Faculty members are also responsible for grading and providing valuable feedback to students in a timely manner, mentoring students in groups or individually, redesigning and evaluating curriculum, developing coursework and materials, and other activities related to effective instruction.
RESPONSIBILITIES, INCLUDING BUT NOT LIMITED TO:
Computer Science general topics including design, testing, and all aspects of the software development life cycle
Video game development general topics including art, production, design and all aspects of the video game development life cycle
Video game development technologies including C++, OpenGL, DirectX, and Flash
Working hours: M-F, 8 am - 5 pm
QUALIFICATIONS AND POSITION REQUIREMENTS:
5-10+ years' experience working in software development teams and/or managing teams
Must have a deep understanding of C++ with either OpenGL or DirectX (both would be ideal)
Bachelor's degree in Computer Science, Game Development, or related field is required
Master's degree or higher in CS, Game Development, or related field or equivalent industry experience is preferred (industry certifications a plus)
2-5+ years' experience in management and leadership roles preferred
Excellent verbal and written communication skills including the ability to build successful relationships with peers and students
Conflict resolution, team building, and team management skills
Demonstrated time management and detail-orientation
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